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Re: Sound Module IRQ setting
In message Thu, 7 Jul 1994 12:52:27 -0500,
tannenba@engr.wisc.edu (Todd Tannenbaum) writes:
>> I've been sorely disappointed with the SoundBlaster emulation and its
>> completely worthless with many of the newer titles that run in
>> protected mode. (This includes nearly every CD-ROM title out since last
>> Summer)
I'm just curious. What's the problem in protected mode?
> I've been disappointed with the SoundBlaster emulation as well.
>
> Have hope, however... we may be saved by (gag) Microsoft.
> ...
> Thus their solution: WinG. The WinG API provides what developers need
> to make arcade type games in windows: fast(er) access to the screen,
> some sprite type crap (i think), wav and MIDI threaded sound control,
> etc.
Wow, this thread is popping up *everywhere*. OS/2 already has an equivalent
to WinG called DIVE, and has had it for almost a year (it was packaged with
OS/2 2.1). Basically what it does is let the software write directly to
video memory, instead of having to go through the (slow) PM API calls.
> Apparently ID already has a port of DOOM running on the Win 4.0 beta
> using WinG. ID says that DOOM for Win4.0/WinG will be in stores
> in time for Christmas.
IBM is supposed to be working with Id on a DOOM for OS/2 port too. Btw,
Chicago/Win4 isn't going to make it out in 1994. A recent interview with a
Microsoft official in some magazine (sorry, I don't remember which) said
1Q95 earliest.
I am not advocating, I am not advocating, I am not advocating, ... :)
Just trying to get some facts out. I find it amazing that Microsoft does
a better job marketing something that's more than half a year away from
availability than IBM does marketing something that's been available for
nearly a year.
--
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