SPONSORED LINKS
GXemul:   Technical details

Back to the index


Technical details

This page describes some of the internals of GXemul.


Speed and emulation modes

So, how fast is GXemul? There is no short answer to this. There is especially no answer to the question What is the slowdown factor?, because the host architecture and emulated architecture can usually not be compared just like that.

Performance depends on several factors, including (but not limited to) host architecture, target architecture, host clock speed, which compiler and compiler flags were used to build the emulator, what the workload is, what additional runtime flags are given to the emulator, and so on.

Devices are generally not timing-accurate: for example, if an emulated operating system tries to read a block from disk, from its point of view the read was instantaneous (no waiting). So 1 MIPS in an emulated OS might have taken more than one million instructions on a real machine.

Also, if the emulator says it has executed 1 million instructions, and the CPU family in question was capable of scalar execution (i.e. one cycle per instruction), it might still have taken more than 1 million cycles on a real machine because of cache misses and similar micro-architectural penalties that are not simulated by GXemul.

Because of these issues, it is in my opinion best to measure performance as the actual (real-world) time it takes to perform a task with the emulator, e.g.:

So, how fast is it? :-)   Answer: it varies.


Networking

NOTE/TODO: This section is very old.

Running an entire operating system under emulation is very interesting in itself, but for several reasons, running a modern OS without access to TCP/IP networking is a bit akward. Hence, I feel the need to implement TCP/IP (networking) support in the emulator.

As far as I have understood it, there seems to be two different ways to go:

  1. Forward ethernet packets from the emulated ethernet controller to the host machine's ethernet controller, and capture incoming packets on the host's controller, giving them back to the emulated OS. Characteristics are:

    or

  2. Whenever the emulated ethernet controller wishes to send a packet, the emulator looks at the packet and creates a response. Packets that can have an immediate response never go outside the emulator, other packet types have to be converted into suitable other connection types (UDP, TCP, etc). Characteristics:

Some emulators/simulators use the first approach, while others use the second. I think that SIMH and QEMU are examples of emulators using the first and second approach, respectively.

Since I have choosen the second kind of implementation, I have to write support explicitly for any kind of network protocol that should be supported. As of 2004-07-09, the following has been implemented and seems to work under at least NetBSD/pmax and OpenBSD/pmax under DECstation 5000/200 emulation (-E dec -e 3max):

The gateway machine, which is the only "other" machine that the emulated OS sees on its emulated network, works as a NAT-style firewall/gateway. It usually has a fixed IPv4 address of 10.0.0.254. An OS running in the emulator would usually have an address of the form 10.x.x.x; a typical choice would be 10.0.0.1.

Inside emulated NetBSD/pmax or OpenBSD/pmax, running the following commands should configure the emulated NIC:

	# ifconfig le0 10.0.0.1
	# route add default 10.0.0.254
	add net default: gateway 10.0.0.254

If you want nameserver lookups to work, you need a valid /etc/resolv.conf as well:

	# echo nameserver 129.16.1.3 > /etc/resolv.conf
(But replace 129.16.1.3 with the actual real-world IP address of your nearest nameserver.)

Now, host lookups should work:

	# host -a www.netbsd.org
	Trying null domain
	rcode = 0 (Success), ancount=2
	The following answer is not authoritative:
	The following answer is not verified as authentic by the server:
	www.netbsd.org  86400 IN        AAAA    2001:4f8:4:7:290:27ff:feab:19a7
	www.netbsd.org  86400 IN        A       204.152.184.116
	For authoritative answers, see:
	netbsd.org      83627 IN        NS      uucp-gw-2.pa.dec.com
	netbsd.org      83627 IN        NS      ns.netbsd.org
	netbsd.org      83627 IN        NS      adns1.berkeley.edu
	netbsd.org      83627 IN        NS      adns2.berkeley.edu
	netbsd.org      83627 IN        NS      uucp-gw-1.pa.dec.com
	Additional information:
	ns.netbsd.org   83627 IN        A       204.152.184.164
	uucp-gw-1.pa.dec.com	172799 IN	A	204.123.2.18
	uucp-gw-2.pa.dec.com	172799 IN	A	204.123.2.19

At this point, UDP and TCP should (mostly) work.

Here is an example of how to configure a server machine and an emulated client machine for sharing files via NFS:

(This is very useful if you want to share entire directory trees between the emulated environment and another machine. These instruction will work for FreeBSD, if you are running something else, use your imagination to modify them.)

The example above uses read-only mounts. That is enough for things like letting NetBSD/pmax or OpenBSD/pmax install via NFS, without the need for a CDROM ISO image. You can use a read-write mount if you wish to share files in both directions, but then you should be aware of the fragmentation issue mentioned above.


Emulation of hardware devices

Each file called dev_*.c in the src/devices/ directory is responsible for one hardware device. These are used from src/machines/machine_*.c, when initializing which hardware a particular machine model will be using, or when adding devices to a machine using the device() command in configuration files.

(I'll be using the name "foo" as the name of the device in all these examples. This is pseudo code, it might need some modification to actually compile and run.)

Each device should have the following:

The return value of the access function has until 2004-07-02 been a true/false value; 1 for success, or 0 for device access failure. A device access failure (on MIPS) will result in a DBE exception.

Some devices are converted to support arbitrary memory latency values. The return value is the number of cycles that the read or write access took. A value of 1 means one cycle, a value of 10 means 10 cycles. Negative values are used for device access failures, and the absolute value of the value is then the number of cycles; a value of -5 means that the access failed, and took 5 cycles.

To be compatible with pre-20040702 devices, a return value of 0 is treated by the caller (in src/memory_rw.c) as a value of -1.