[PREVPLAN]
Previous Class
Page back through the available planet classes.
[NEXTPLAN]
Next Class
Page forward through the available planet classes.
[PLANTITLE]
Edit Planet Title
Change the text and/or color format of this planet's title.

To change the color, press the ` key.  The currently active color will be displayed with a menu of
colors.  Make your selection and press enter to return to the Title edit field.
[PLANCLASS]
Edit Planet Class
The class identifiers for a planet are its short-hand description.  The letters
correspond to basic characteristics used to identify planets.  The dominant
characteristic is assigned to the class and all other characteristics make up
the sub-class.  These characteristics determine the starting parameters of the planet.

The class identifiers describe the seven basic characteristics (in order of dominance: Geological Activity,
Temperature, Hydrosphere, Terrain, Atmosphere, Gravity, and Weather) with which planets
are classified.  These characteristics are segmented into five regions.  The
mid-range is Normal (relative to Earth Type), and there are two regions above
and below normal for more extreme characteristics.  One letter is designated for each of the 14 regions
above and below norm, with the first region above and below given the capital letter
and the second, more extreme region given the lower-case letter (spoken with a
"prime", e.g. Class X and Class X Prime).
[GOPLAN]
Get Planet Class
Select a planet to edit from all available planet classes.  You will be given "<" and
">" commands to page backward and forward through the available planets if there
are too many to display on a single page.

On this and many other planet lists, you will see a + next to active planets.
[NEWPLAN]
Create New Planet Class
When creating a new planet, you will first be asked to select a planet to base your
new design on.  This will save time when creating slight modifications to existing
planet classes.  Once this class has been chosen, the new planet is created as a
duplicate of that class.  There is no further association between the two classes,
and you can make the new class as different from the original as you wish.

If this command is invoked from a deleted planet class record, the new planet will
replace the deleted planet.  Otherwise, the new planet is appended to the end of the
planet class database.
[DELETEPLAN]
Delete Planet Class
You will be prompted to confirm this operation.

When attempting to delete a planet class, the editor will first deactivate it.  If
deactivation fails (see help on Activate), the planet will not be deleted.  If
successful, the planet will be physically removed from your database.  In order
to maintain planet class IDs during an active game, deleted planets will be replaced
with an empty record.  You may create a new planet at the location of the deleted
planet by selecting that planet and using the new planet command.  Later, when the
game is reset, the database will be packed so that all empty planet class records
will be removed.
[ABORTCHANGES]
Abort Changes
You can revert the current planet class to the last saved version by using this
command.  You will be prompted to confirm this operation.

Some operations will commit the planet class to disk, and you will be notified
before the commit occurs.
[COMMITCHANGES]
Commit Changes
You can force the editor to write the planet class to disk using this operation.

You will be prompted for confirmation.
[HELP]
Help
You can receive help for commands by pressing the ? key and then selecting the
command you are interested in.  You will also be shown the help associated with
many commands as you are using them.
[MAXIMUMVALUES]
Maximum Values
These fields specify the maximums for various planet class parameters.
[INITIALVALUES]
Initial Values
These fields specify the initial values for fields that may change during the
life of the planet.
[CITADELVALUES]
Citadel Values
These fields specify the requirements that must be met in order for a Citadel to
be constructed to a given level (from the level below it, not from scratch).
[MISCELLANEOUS]
Miscellaneous
Various fields used for the administration of the planet class within your game.
[OREPROD]
Ore Production
The number of colonists needed to produce one unit of fuel in one time unit.
[ORGPROD]
Organic Production
The number of colonists needed to produce one unit of organics in one time unit.
[EQUPROD]
Equipment Production
The number of colonists needed to produce one unit of equipment in one time unit.
[FIGPROD]
Fighter Production
The number of colonists needed to produce one fighter in one time unit.
[INITORE]
Starting Fuel Ore
The amount of fuel on hand when the planet is created.
[INITORG]
Starting Organics
The amount of organics on hand when the planet is created.
[INITEQU]
Starting Equipment
The amount of equipment on hand when the planet is created.
[HAZARD]
Hazard Level
This setting determines how extreme the losses will be due to natural disaster.
[HABITABILITY]
Habitability Rating
This setting determines how frequently losses will occur due to natural disaster.
[ORECOLMAX]
Maximum Ore Colonists
The maximum number of colonists in production of fuel ore.
[ORGCOLMAX]
Maximum Organics Colonists
The maximum number of colonists in production of organics.
[EQUCOLMAX]
Maximum Equipment Colonists
The maximum number of colonists in production of equipment.
[OREINVEN]
Ore Storage Capacity
The maximum units of fuel that can be stored on the planet.
[ORGINVEN]
Organics Storage Capacity
The maximum units of organics that can be stored on the planet.
[EQUINVEN]
Equipment Storage Capacity
The maximum units of equipment that can be stored on the planet.
[FIGINVEN]
Fighter Storage Capacity
The maximum number of fighters that can be stored on the planet.
[SHIELDS]
Shields Storage Capacity
The maximum number of shield units that a Citadel on this planet can hold.
[CITADEL]
Citadel Technology Level
The maximum level that a Citadel can be advanced to on this planet.
[CITOREREQ]
Citadel Advancement Fuel Ore Requirement
The amount of fuel ore required when advancing a Citadel to this level.
[CITORGREQ]
Citadel Advancement Organics Requirement
The amount of organics required when advancing a Citadel to this level.
[CITEQUREQ]
Citadel Advancement Equipment Requirement
The amount of equipment required when advancing a Citadel to this level.
[CITDAYSTOMAKE]
Citadel Days To Make
The number of days needed to complete the construction when advancing a Citadel to this level.
[CITCOLREQ]
Citadel Colonists Required
The number of colonists required when advancing a Citadel to this level.
[DEPLOY]
Deployment Method
This setting determines how the planet is to be deployed into your game.  The methods
are as follows:

  General : Players can be started with these planets, and they can be created
            with a Genesis Torpedo.  The description of the planet is available
            from the computer's planet database.
  Alien   : Planet is used as an alien homeworld.  Players will gain access to these
            planets only by defeating an alien and capturing the planet.  The
            description of the planet is available in the StarDock library under
            preferred planets of the aliens.
  Manual  : Planet is to be deployed manually by the sysop.  This planet will not
            be available to players unless it is captured.  You must place this
            planet into the game using the TEDIT features.  The description of
            the planet is available in the StarDock library under Miscellaneous
            Planets.
[TARGRACE]
Target Race
For Alien deployment (see Deployment Method), this specifies the aliens that
will occupy the planet.  This planet will be added to the list of available planets
for that alien race if that race specifies Alien Deployment as one of its
available resources.
[ANSIDESC]
ANSI Illustration
This is the file name of the ANSI file to be displayed to describe this planet.
The descriptions for these planets should be no more than 23 lines.  You can use
the standard ANSI files as a template for creating your own.  PLANETX.ANS shows
examples of planet descriptions.

ANSI files must be placed in the ANSI directory off of the main data directory.
[TEXTDESC]
Text Description
When a player has ANSI capability disabled or when the ANSI Illustration is not
found or not specified, the text description will be displayed.  Sample text
descriptions can be found in the ANSI directory as PLANETX.TXT.

Text description files must be placed in the ANSI directory off of the main data directory.
[ACTIVE]
Planet Is Active
You must enable this option before the planet will be deployed into the game.
If you attempt to deactivate a planet while it is in use by players and/or aliens,
you will receive notification.  If you proceed, you will be asked to supply
the planet ID with which to replace all active instances of this planet.  It is
not recommended that you disable a planet once it is active in the game since
it is unlikely that the player who owns the planet will be satisfied with the
replacement.
