~ :: nt2 program questions :: ~
(Last updated: February 28, 2003)

Do-dodoo... what should I do!?Q: Whenever I run the program, I get an error that says "BLASTER environment not found, what the?!...". What's wrong?

A: NT2 requires your soundcard to have DOS drivers. You can usually find out if you have DOS drivers by typing "set" at the command prompt. There should be a line that says "BLASTER=(your config)". Your soundcard maker should have DOS drivers on their website or installation discs (i.e. Soundblaster PCI / Live! / Audigy users will have to enable "Soundblaster ISA Legacy emulation support" in their windows system properties, in sacrifice of a free port, IRQ, DMA...).

A: NT2 might not work on an operating system that doesn't allow a program to communicate directly with the hardware. Full DOS compatibility is reccomended.
However, for people with Windows 2000 / XP (and shoddy OEM legacy emulation drivers for newer sound cards), a really good solution is to execute NT2 with VDMSound. NT2's output might have a bit of latency (although user-adjustable), but will nevertheless sound flawless on the newer OS' enviroments.

A: If you're running Windows, make sure a program isn't already using your soundcard at the moment (i.e. Winamp playing in the background, or a software MIDI wavetable driver idling around).

Q: NT2 is running, but i'm not hearing any sound...?

A: Did you give your instrument a volume level, and enable "hold note" or "note length"?

A: Many DOS programs run into trouble when the soundcard's IRQ is set to a high number. Try the Soundblaster "default" settings of Address=220 IRQ=5 DMA=1, or IRQ=7. If your soundcard is a "Plug-n-Pray", you can change these settings fairly easily in windows system properties, but beware of conflicts.

Q: When I try to load a *.NED file (Ctrl+L), no filerequestor pops up! All I get is some weird letter roulette thingy that rotates quickly on the top-left area of the screen, and when I press return, all I get is "Apa!". What gives?

A: NT2 doesn't have a real filerequestor implemented. Don't let that confuse you too much, though. When you hit Ctrl+L to load your *.NED, just type out the full filename. Same thing when you save.

On a non-sequitor note, yes... "Apa!" is merely the error message. See if you can find all the hidden easter eggs. ^^;;

Q: Can I load my favorite NSF into NT2?

A: Nope, you CANNOT DIRECTLY load NSF rips into NT2; you can only load NT2's native NED format. Even compiled NSF's originally composed by NT2 can't be loaded.

Keep in mind that NSF's are actual 6502 program code (with its own replay engine & all), not simply a work-file that's fed into a music editor. Even if you were able to snip out the NSF header & replay code portion of your favorite NES soundtrack & slap a NED header in place, you still wouldn't be able to load it up in NT2 -- due to the simple fact that every game company's music data structure is different from each other.

Q: Is there any cut & paste shortcuts? I kinda, um... need them badly, & stuff...?

A: Sadly, there's no cut/copy/paste feature implemented. Remember that official development has been discontinued, so we can't magically make the feature appear.

One trick I use to workaround this (when using NT2 in a "windowed" environment) is just have my windows clipboard display ready, click my desktop, press the "Print Scrn" button, and use the newly-copied image of NT2's windowed display on the clipboard as a reference when attempting something that would normally require those commands.

Bear in mind, though, that cut/copy/paste commands in NT2 wouldn't be too vital as they used to be in other trackers, since each sound channel has their own unique patterns/order list.

Q: What are the maximum instruments, patterns, et cetra for NT2?

A: 16 different instruments, 32 unique patterns for each individual channel (16 unique patterns only for DPCM), 127 rows total in the pattern table, 8 DPCM samples each instrument, and 112 different DPCM samples total (though the last one is really limited by the miniscule 16378 bytes of DPCM data allowed by the NES' hardware w/o bankswitching).

Q: I was composing my music, when all of a sudden the playback just completely halts on me! I can't get it to play again, what should I do?

A: You accidentally inputted command F00 at the wrong place, and when you played the song, command F00 halted playback (see "Bugs!" section for more info). The only workaround for this is to correct/omit the command, save your work, and restart NT2.

Q: I'm running NT2 in pure DOS mode. I quit, and after scrolling past the Nerds 'R' Us ANSI splash screen, I no longer can see anything! The screen is pitch black, and I'm lost! Please help me, oh mighty chibi FOnewearl...!?!?

A: Please type "cls". Tada! ^^;;

~ :: nt2 replay code questions :: ~

Q: I'm using Windows XP, and when compiling, X816.EXE complains that I don't have enough memory, even though I clearly got enough memory to run a million NT2.EXE instances! What should I do?

A: Upgrade to XP Service Pack 1 if you haven't done so already, and enable "Compatibility mode for 'Win98 / ME'" in the EXE's properties.

Q: OK, I compiled my NSF, but when I play my song on my favorite NSF player, the file info displays "Name: Test, Author: Memblers, Copyright: 2000". How do I personalize my NSF's?

A: You forgot to customize the REPLAY22.ASM file, silly. ^^;; Go find line 176 to 178, and edit it to your liking (remember to keep the quoted fields EXACTLY 31 characters, or the NSF will not compile correctly! Try to also refrain from using non-alphanumeric characters, as certain characters are suspecible to fouling up the NSF.). If you're compiling single-song NSF's, you may wanna change the total sub-song # in line 171 from ".DB 128" to ".DB 1" as well, so you don't end up with 127 succeeding blanks.

Alternatively, you can use a program like Dan Saeden's "NSF Tool" to directly manage your NSF's song info.

Awww, Mr. Gimmick has to fight these cuties? =(